The recent videogame "God of war" managed to impress me because of its deep respect for storytelling, character design, environmental design.... oh, snap... everything. Baldur, the stranger, is a tragic, sad, Shakespearean character, deeply rooted in the Norse Mythology and brilliantly re-imagined for this story. I wanted to depict him when he experienced with bliss the curse/blessing of being invulnerable for the first time.